4/2/2023 0 Comments Realm royale class weapons![]() Crossbow ammo increased from 10 to 12 (intended in patch 1.5 hotfix, was bugged previously).Longbow projectile size decreased by 10%.Fortification no longer slows the player while in use, and the bug that allows a player’s left foot to be shot while using fortification is fixed.Common was bugged with different accuracy than other rare/epic/legendary. Auto Sniper damage increased from 560/640/720/800 to -/660/740/820 (intended in patch 1.5 hotfix, was bugged previously).Shotgun falloff and damage curves changed for damage consistency and to allow shooting multiple grouped targets.Gatekeeper damage decreased from 60 to 55.Forge UI will show the option selected in your pre-game loadout.Health and Armor pot carry limit increased from 10/10 to 15/15.Circle sizes and timing adjusted to allow more time and possible positions for the end match circles.Common Auto Sniper removed from loot pool (intended in patch 1.5 hotfix, was bugged previously).We also made it so that all your previous progress with these classes was transferred over to the new track, and once you play through a match with each of them, you’ll be given the prizes you would have earned had you started from Level 0. Along the way you’ll earn prizes, with the very end being a mastery skin, to show off how awesome you are. Release date: October 11th 2022 (North America, Europe) / October 12th 2022 (Japan)Įach Class now has a progress track based on experience gained while playing matches with them.fixes issue causing false firing when using the Javelin.fixes issue causing a T-pose when using the bow.This update provides the following to the game: Duos are being tested again and have been replaced Trios but display blank card art.Battlepass Art when purchased will appear incorrect but works.Fire Staff: Accuracy increased slightly.Ice Staff: Projectile speed increased from 1500 to 2000, and projectile replaced to increase visibility when tracking longer range enemies.Damage increase over range changed from 30m/140m to 20m/110m.Throwing Axe equip time decreased from 1.0s to 0.8s.Heirloom falloff damage range extended by 20%.Damage Amplification: Applies stack on hit, lasts 2.5s, stacks 3% per hit up to 9%.Ability: Thrust – Jet upwards into the air and gain a high amount of air control for a short period of time.Ability: Rocket Dash – Quickly dash in a direction with your jetpacks.Ability: Fire Grenade – Throw a grenade that explodes in a pool of fire dealing 960/1280/1600/1920 damage over 6s.Ability: Turret – Fast firing turret that deals 75/90/100/125 damage per shot.Ability: Healing Turret – Throws healing orbs that heal for 125/150/200/250 per shot.Secondary ADS Fire: Healing grenade explodes healing for 100/150/150 in AoE.Primary fire: Explosive grenade dealing 400/500/650 damage.Weapon 2: Grenade Launcher – The 6-ammo grenade launcher is a swiss army tool of damage and healing.Secondary ADS Fire: 650/750/850 slower speed and fire rate lightning orb that explodes when it hits an enemy with an additional 98 AoE shock damage.Primary fire: Damage 450/600/700 hard hitting perfect accuracy lightning gun. ![]() Weapon 1: Shock Rifle – The 6-ammo shock rifle is a heavy hitting, slower projectile perfect accuracy weapon. ![]() New (returned and updated!) Class: Engineer
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